AI Insights · Timothy · April 2023
Top 5 Stickman Games in Colombia Q1 2023 Performance
Analyzing the performance of the top 5 Stickman games in Colombia during Q1 2023, including trends in downloads, revenue, and active users.
In the first quarter of 2023, the top 5 Stickman games in Colombia showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights interesting trends across these popular games.
Stick Party 234 MiniGames by PlayMax Game Studio saw a notable decline in weekly downloads, starting from 57.7K at the end of December and decreasing steadily to around 34.5K by the end of March. Weekly revenue fluctuated, peaking at $32 in late December and mid-January, and experiencing a low of $3 at the end of January. Active users also declined from approximately 491K to 401K over the quarter.
Stickman Clash: Fighting Game from The Great Hippo had a sharp drop in weekly downloads from 76.7K at the end of December to around 23K by the end of March. Revenue was minimal, with occasional peaks such as $11 in mid-March. Active users fluctuated but showed an overall increase from around 128K to 110K by the end of the quarter.
Stickman Warriors by SkySoft Studio experienced a consistent increase in weekly downloads from 28.9K in late December to 25.1K by the end of March. Revenue was relatively low but stable, with minor peaks such as $36 in mid-March. Active users grew from 142K to approximately 133K over the same period.
Supreme Duelist by Neron's Brother saw a steady decline in weekly downloads from 36.2K at the end of December to 16.5K by the end of March. Revenue remained minimal, with minor fluctuations. The game maintained a relatively stable number of active users, around 291K at the start of the quarter, decreasing slightly to 202K by the end of March.
Red and Blue Stick: Animation from Great Arcade Games had varied weekly downloads, starting at 9.8K in late December, peaking at 15.7K in early February, and then dropping to 8.1K by the end of March. The game did not generate any revenue during this period. Active users increased from 128K to 161K over the quarter.
For more detailed insights and further data, visit Sensor Tower.